Single Segment Records
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Contents |
Any% with Warps
Edit
| RTA Time | Name | Version | Date | Video Link |
|---|---|---|---|---|
| 1:50:10 | Carl Sagan | SNES USA | August 2011 | youtube |
| 1:52:23 | Blkyoshi | SNES USA | August 2012 | TwitchTV |
| 1:53:41 | Lee | SNES USA | May 2012 | |
| 1:53:48 | Zewing | Snes9x 1.51 | June 2012 | |
| 1:54:02 | Blechy | Snes9x 1.51 | Early 2012 | |
| 1:56:01 | IqUnlimited | SNES USA | May 2012 | jtv |
| 2:03:26 | Nxcy | Snes9x 1.51 | March 2012 | |
| 2:08:42 | Wawlconut | Snes9x 1.53 | April 5th 2012 | jtv |
Any% Warpless
Edit
| Japanese RTA Time | Name | Version | Date | Video Link |
|---|---|---|---|---|
| 1:49:07 | Carl Sagan | SFC Japan | June 2012 | youtube |
| 1:49:47 | My | Japan | August 2012 | Nico Community |
| 1:49:54 | Ebance | Japan | May 2012 | ustream |
| 1:51:11 | Kufurou | Japan | November 2011 |
No Video Known |
| 1:51:37 | Zewing | SFC Japan | August 2012 |
100% Warpless
Edit
| Japanese RTA Time | Name | Version | Date | Video Link |
|---|---|---|---|---|
| 2:45:43 |
Kaede | Japan | August 2012 | |
| 2:47:40 | Carl Sagan | USA | August 2012 | Youtube |
| 2:47:57 | Zewing | SFC Japan | September 2012 | [Twitch] |
| 2:49:57 | Trihex | SFC Japan | August 2012 | Twitch p1 |
| 2:51:42 | Leo | Japan | July 2012 | Nico p1 |
| 2:51:XX | Nana | Japan | August 2012 | |
| 2:58:35 | Kufurou | Japan | May 2012 |
Notes on Timing
Edit
- SDA (speed demos archive)timing starts upon gaining control of Yoshi, and ends at the Bowser Explosion for any%. For 100%, timing likely ends as Yoshi hits the final goal ring.
- Japanese RTA timing starts when selecting New File, and ends after the final Kamek text scroll (last input) for any%, or when "100" shows on the world map for the final level in 100%.
- It takes approximately 39 seconds to do the intro on the Japanese version (new file to gain control after all dialogue), and 43 seconds on the English version.
- The Japanese version is a bit faster than the English versions due to faster text scrolling in dialogues and possibly (?) level transitions, however this is hard to quantify beyond the intro because the dialogue and level transitions are so spread out.